Higher budget items include multi-crafted weapons and in general higher numeric values on the rare items. There are a tonne of unique items you can utilize for this build, however, rare items will ultimately be the better choice in most slots. Other unique items you could be using depends on personal preference, I found that Atziri's Step Slink Boots are perfectly fine, but getting a rare pair will significantly make it easier to sort resistances for you. If you'd prefer a rare item you can go for Hybrid Evasion/Energy Shield pieces to bump up your effective HP a LOT. This allows you to use items such as Hyrri's Ire, Atziri's Splendour (Make sure the splendour is the Evasion/ES providing one) or even items such as Queen of the Forest. The only time this changes is thanks to the Escape Artist ascendancy node, this allows you to get ES from evasion providing chest pieces. So all your gear pieces must provide ES and Life to be of optimal state, obviously you always want to make sure you have 75% at least of your elemental resistances at least after act 6/7+. Since we are utilizing Energy Shield it is important that we try to get as much ES as we can get, but don't let this focus tip you away and discard LIFE rolls, Life is still the number 1 effective HP providing modifier for the build, the ES is your secondary. Spell Totem, Multiple Totems, Blight, Faster Casting Or you run with the "hindered" effect via Blight threshold jewel Spreading Rot, which requires 1 of those jewels and looks like this: Spell Totem, Multiple Totems, Wither, Faster Casting This part is tricky, you either run a standard Wither setup like this: Note: You only want to use the Vaal Righteous Fire, not the regular Righteous Fire! Phase Run, Vaal Righteous Fire Increased Duration, Efficacy It also does not require Endurance Charges to function though the duration will be rather low without which is still enough to keep you from getting instantly killed by Porcupine packs that dies! Note: The lvl of CWDT is suppose to be low, this comes down to a matter of taste, I prefer to keep it at lvl 3 with the Immortal Call at lvl 5, if it's higher it won't work. ( Cast When Damage Taken), Immortal Call, Increased Duration Note: Before you can afford an Empower lvl 3+ you can use Pierce or Decay! ( Essence Drain), Void Manipulation, Controlled Destruction, Swift Affliction, Efficacy, Empower lvl 3+ You should only ever pick up Mind over Matter if you can sustain the mana or be close to the required unserved mana based of the MoM calculator provided below.ĭon't bother going into the Eldritch Battery unless you can take the Mind over Matter node as well as having Escape Artist ascendancy node sorted. The jewel slot at the Shadow starter area is only to be picked up for the Spreading Rot Jewel and should obviously not be used until you're using Blight totems (if at all). Shield Charge is combined with Fortify for that sweet defensive buff as well!Īscendancy: Patient Reaper -> Ghost Dance -> Prolonged Pain -> Swift Killerīasically just helps with avoiding some projectile damageīasically just an additional layer of defence when you're on low life.Ĥ8 points -> 71 points -> 97 points -> Finished skill-tree To help with the massive HP on map bosses we will be using Vaal Lightning Trap to increase the damage taken. Here is a link to a downloadable calculator for how much effective HP you'll have with Mind Over Matter: Mind Over Matter eHP Calculator The build utilizes Mind over Matter with tons of mana unreserved and getting help from the Ascendancy nodes to sustain your effective HP pool. + It's works wonders in low budget to accumulate enough currency fast for the higher budget version.
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